// Metallic sparkles
// disabling removes more lighting than other shader
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Sep 25 03:29:39 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 1   x           1     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[29], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear noperspective v0.xy
dcl_input_ps constant v1.x
dcl_output o0.xyzw
dcl_temps 1
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v0.xyxx, t0.xyzw, s0
// mov r0.xyzw, l(0,0,0,0)

min r0.xyz, r0.xyzx, l(65536.000000, 65536.000000, 65536.000000, 0.000000)
dp3 r0.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r0.w, r0.w, v1.x, -cb0[28].x
mul_sat r0.w, r0.w, l(0.500000)
mul o0.xyz, r0.xyzx, r0.wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
